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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
242 lines
7.6 KiB
C++
242 lines
7.6 KiB
C++
/*************************************************************************/
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/* script_text_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_TEXT_EDITOR_H
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#define SCRIPT_TEXT_EDITOR_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "script_editor_plugin.h"
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class ConnectionInfoDialog : public AcceptDialog {
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GDCLASS(ConnectionInfoDialog, AcceptDialog);
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Label *method;
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Tree *tree;
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virtual void ok_pressed();
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public:
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void popup_connections(String p_method, Vector<Node *> p_nodes);
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ConnectionInfoDialog();
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};
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class ScriptTextEditor : public ScriptEditorBase {
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GDCLASS(ScriptTextEditor, ScriptEditorBase);
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CodeTextEditor *code_editor;
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RichTextLabel *warnings_panel;
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Ref<Script> script;
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bool script_is_valid;
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Vector<String> functions;
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List<Connection> missing_connections;
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Vector<String> member_keywords;
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HBoxContainer *edit_hb;
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MenuButton *edit_menu;
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MenuButton *search_menu;
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PopupMenu *bookmarks_menu;
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PopupMenu *breakpoints_menu;
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PopupMenu *highlighter_menu;
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PopupMenu *context_menu;
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GotoLineDialog *goto_line_dialog;
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ScriptEditorQuickOpen *quick_open;
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ConnectionInfoDialog *connection_info_dialog;
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PopupPanel *color_panel;
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ColorPicker *color_picker;
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Vector2 color_position;
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String color_args;
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void _update_member_keywords();
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struct ColorsCache {
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Color symbol_color;
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Color keyword_color;
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Color basetype_color;
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Color type_color;
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Color usertype_color;
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Color comment_color;
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Color string_color;
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} colors_cache;
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bool theme_loaded;
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enum {
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_CUT,
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EDIT_COPY,
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EDIT_PASTE,
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EDIT_SELECT_ALL,
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EDIT_COMPLETE,
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EDIT_AUTO_INDENT,
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EDIT_TRIM_TRAILING_WHITESAPCE,
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EDIT_CONVERT_INDENT_TO_SPACES,
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EDIT_CONVERT_INDENT_TO_TABS,
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EDIT_TOGGLE_COMMENT,
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EDIT_MOVE_LINE_UP,
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EDIT_MOVE_LINE_DOWN,
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EDIT_INDENT_RIGHT,
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EDIT_INDENT_LEFT,
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EDIT_DELETE_LINE,
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EDIT_CLONE_DOWN,
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EDIT_PICK_COLOR,
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EDIT_TO_UPPERCASE,
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EDIT_TO_LOWERCASE,
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EDIT_CAPITALIZE,
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EDIT_EVALUATE,
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EDIT_TOGGLE_FOLD_LINE,
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EDIT_FOLD_ALL_LINES,
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EDIT_UNFOLD_ALL_LINES,
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SEARCH_FIND,
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SEARCH_FIND_NEXT,
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SEARCH_FIND_PREV,
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SEARCH_REPLACE,
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SEARCH_LOCATE_FUNCTION,
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SEARCH_GOTO_LINE,
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SEARCH_IN_FILES,
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BOOKMARK_TOGGLE,
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BOOKMARK_GOTO_NEXT,
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BOOKMARK_GOTO_PREV,
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BOOKMARK_REMOVE_ALL,
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DEBUG_TOGGLE_BREAKPOINT,
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DEBUG_REMOVE_ALL_BREAKPOINTS,
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DEBUG_GOTO_NEXT_BREAKPOINT,
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DEBUG_GOTO_PREV_BREAKPOINT,
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HELP_CONTEXTUAL,
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LOOKUP_SYMBOL,
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};
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protected:
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void _update_breakpoint_list();
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void _breakpoint_item_pressed(int p_idx);
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void _breakpoint_toggled(int p_row);
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void _validate_script(); // No longer virtual.
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void _update_bookmark_list();
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void _bookmark_item_pressed(int p_idx);
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static void _code_complete_scripts(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force);
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void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force);
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void _load_theme_settings();
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void _set_theme_for_script();
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void _show_warnings_panel(bool p_show);
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void _error_pressed();
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void _warning_clicked(Variant p_line);
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void _notification(int p_what);
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static void _bind_methods();
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Map<String, SyntaxHighlighter *> highlighters;
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void _change_syntax_highlighter(int p_idx);
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void _edit_option(int p_op);
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void _edit_option_toggle_inline_comment();
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void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos);
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void _text_edit_gui_input(const Ref<InputEvent> &ev);
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void _color_changed(const Color &p_color);
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void _goto_line(int p_line) { goto_line(p_line); }
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void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
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void _lookup_connections(int p_row, String p_method);
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void _convert_case(CodeTextEditor::CaseStyle p_case);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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public:
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void _update_connected_methods();
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virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
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virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
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void update_toggle_scripts_button();
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virtual void apply_code();
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virtual RES get_edited_resource() const;
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virtual void set_edited_resource(const RES &p_res);
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virtual Vector<String> get_functions();
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virtual void reload_text();
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virtual String get_name();
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virtual Ref<Texture> get_icon();
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virtual bool is_unsaved();
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virtual Variant get_edit_state();
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virtual void set_edit_state(const Variant &p_state);
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virtual void ensure_focus();
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virtual void trim_trailing_whitespace();
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virtual void insert_final_newline();
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virtual void convert_indent_to_spaces();
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virtual void convert_indent_to_tabs();
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virtual void tag_saved_version();
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virtual void goto_line(int p_line, bool p_with_error = false);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_centered(int p_line);
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virtual void set_executing_line(int p_line);
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virtual void clear_executing_line();
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virtual void reload(bool p_soft);
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virtual void get_breakpoints(List<int> *p_breakpoints);
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virtual void add_callback(const String &p_function, PoolStringArray p_args);
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virtual void update_settings();
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virtual bool show_members_overview();
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virtual void set_tooltip_request_func(String p_method, Object *p_obj);
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virtual void set_debugger_active(bool p_active);
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Control *get_edit_menu();
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virtual void clear_edit_menu();
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static void register_editor();
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virtual void validate();
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ScriptTextEditor();
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~ScriptTextEditor();
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};
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#endif // SCRIPT_TEXT_EDITOR_H
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