mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
0468bea899
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export |
||
---|---|---|
.. | ||
test_gltf_extras.h |