2d
|
-scripts are converted to bytecode on export
|
2014-02-25 09:31:47 -03:00 |
3d
|
-fixed bug importing skeletons
|
2014-02-23 10:35:05 -03:00 |
audio
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
gui
|
-project settings are saved when changed
|
2014-02-15 21:16:33 -03:00 |
io
|
-improved physics ccd
|
2014-02-19 11:57:14 -03:00 |
main
|
-added kinematic body
|
2014-02-22 20:28:19 -03:00 |
resources
|
-fixed bug importing skeletons
|
2014-02-23 10:35:05 -03:00 |
register_scene_types.cpp
|
-added kinematic body
|
2014-02-22 20:28:19 -03:00 |
register_scene_types.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scene_binds.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scene_binds.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scene_string_names.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scene_string_names.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
SCsub
|
wtf
|
2014-02-19 18:09:52 -03:00 |