godot/servers/rendering/renderer_rd/shaders
2023-01-04 14:03:48 -08:00
..
effects Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff 2022-12-15 09:20:29 +01:00
environment Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
forward_clustered Merge pull request #69522 from clayjohn/IBL-black-metal 2022-12-03 12:46:30 +01:00
forward_mobile Use proper indices for lights, decals, and reflection probes in mobile scene shader 2023-01-04 14:03:48 -08:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
roughness_limiter.glsl
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Ensure that rim lighting uses a exponent base greater than zero 2022-12-12 13:41:28 -08:00
SCsub
skeleton.glsl Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
sort.glsl