godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
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render_forward_clustered.cpp Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
render_forward_clustered.h Move SDFGI update logic into clustered renderer 2022-12-24 00:00:11 +11:00
scene_shader_forward_clustered.cpp Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
scene_shader_forward_clustered.h Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
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