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381 lines
17 KiB
C++
381 lines
17 KiB
C++
/*************************************************************************/
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/* effects_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "effects_rd.h"
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#include "core/config/project_settings.h"
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#include "core/math/math_defs.h"
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#include "core/os/os.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "thirdparty/misc/cubemap_coeffs.h"
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bool EffectsRD::get_prefer_raster_effects() {
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return prefer_raster_effects;
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}
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RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
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if (image_to_uniform_set_cache.has(p_image)) {
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RID uniform_set = image_to_uniform_set_cache[p_image];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.append_id(p_image);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
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image_to_uniform_set_cache[p_image] = uniform_set;
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return uniform_set;
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}
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RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.append_id(p_texture);
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uniforms.push_back(u);
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// anything with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, 0), 0);
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texture_to_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_compute_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.append_id(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
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texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
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ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer.");
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luminance_reduce.push_constant.source_size[0] = p_source_size.x;
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luminance_reduce.push_constant.source_size[1] = p_source_size.y;
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luminance_reduce.push_constant.max_luminance = p_max_luminance;
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luminance_reduce.push_constant.min_luminance = p_min_luminance;
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luminance_reduce.push_constant.exposure_adjust = p_adjust;
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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for (int i = 0; i < p_reduce.size(); i++) {
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if (i == 0) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
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} else {
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RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
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if (i == p_reduce.size() - 1 && !p_set) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
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} else {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
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}
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
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}
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1);
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luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
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luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
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}
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RD::get_singleton()->compute_list_end();
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}
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void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
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ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer.");
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ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction.");
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luminance_reduce_raster.push_constant.max_luminance = p_max_luminance;
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luminance_reduce_raster.push_constant.min_luminance = p_min_luminance;
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luminance_reduce_raster.push_constant.exposure_adjust = p_adjust;
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for (int i = 0; i < p_reduce.size(); i++) {
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luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0];
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luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1];
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luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1);
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luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1);
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bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1);
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LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT);
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i])));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0);
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if (final) {
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1);
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}
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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}
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void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
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roughness_limiter.push_constant.screen_size[0] = p_size.x;
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roughness_limiter.push_constant.screen_size[1] = p_size.y;
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roughness_limiter.push_constant.curve = p_curve;
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
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RD::get_singleton()->compute_list_end();
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}
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void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
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Sort::PushConstant push_constant;
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push_constant.total_elements = p_size;
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bool done = true;
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int numThreadGroups = ((p_size - 1) >> 9) + 1;
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if (numThreadGroups > 1) {
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done = false;
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}
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
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RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
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int presorted = 512;
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while (!done) {
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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done = true;
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]);
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numThreadGroups = 0;
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if (p_size > presorted) {
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if (p_size > presorted * 2) {
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done = false;
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}
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int pow2 = presorted;
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while (pow2 < p_size) {
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pow2 *= 2;
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}
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numThreadGroups = pow2 >> 9;
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}
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unsigned int nMergeSize = presorted * 2;
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for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
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push_constant.job_params[0] = nMergeSubSize;
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if (nMergeSubSize == nMergeSize >> 1) {
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push_constant.job_params[1] = (2 * nMergeSubSize - 1);
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push_constant.job_params[2] = -1;
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} else {
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push_constant.job_params[1] = nMergeSubSize;
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push_constant.job_params[2] = 1;
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}
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push_constant.job_params[3] = 0;
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
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RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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}
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
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RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
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presorted *= 2;
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}
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RD::get_singleton()->compute_list_end();
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}
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EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
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prefer_raster_effects = p_prefer_raster_effects;
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if (prefer_raster_effects) {
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Vector<String> luminance_reduce_modes;
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luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
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luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
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luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
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luminance_reduce_raster.shader.initialize(luminance_reduce_modes);
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memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant));
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luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create();
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for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
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luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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}
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} else {
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// Initialize luminance_reduce
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Vector<String> luminance_reduce_modes;
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luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
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luminance_reduce_modes.push_back("\n");
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luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
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luminance_reduce.shader.initialize(luminance_reduce_modes);
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luminance_reduce.shader_version = luminance_reduce.shader.version_create();
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for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
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luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
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}
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for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
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luminance_reduce_raster.pipelines[i].clear();
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}
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}
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if (!prefer_raster_effects) {
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// Initialize roughness limiter
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Vector<String> shader_modes;
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shader_modes.push_back("");
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roughness_limiter.shader.initialize(shader_modes);
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roughness_limiter.shader_version = roughness_limiter.shader.version_create();
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roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
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}
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{
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Vector<String> sort_modes;
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sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
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sort_modes.push_back("\n#define MODE_SORT_STEP\n");
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sort_modes.push_back("\n#define MODE_SORT_INNER\n");
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sort.shader.initialize(sort_modes);
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sort.shader_version = sort.shader.version_create();
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for (int i = 0; i < SORT_MODE_MAX; i++) {
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sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i));
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}
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}
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RD::SamplerState sampler;
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sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.max_lod = 0;
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default_sampler = RD::get_singleton()->sampler_create(sampler);
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RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
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sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.max_lod = 1e20;
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default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
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RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
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{ //create index array for copy shaders
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Vector<uint8_t> pv;
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pv.resize(6 * 4);
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{
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uint8_t *w = pv.ptrw();
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int *p32 = (int *)w;
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p32[0] = 0;
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p32[1] = 1;
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p32[2] = 2;
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p32[3] = 0;
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p32[4] = 2;
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p32[5] = 3;
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}
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index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
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index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
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}
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}
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EffectsRD::~EffectsRD() {
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RD::get_singleton()->free(default_sampler);
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RD::get_singleton()->free(default_mipmap_sampler);
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RD::get_singleton()->free(index_buffer); //array gets freed as dependency
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if (prefer_raster_effects) {
|
|
luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
|
|
} else {
|
|
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
|
|
}
|
|
if (!prefer_raster_effects) {
|
|
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
|
|
}
|
|
sort.shader.version_free(sort.shader_version);
|
|
}
|