godot/platform/macos
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
..
export [macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py [macOS] Automatically detect MoltenVK libs installed via homebrew and macports. 2022-11-15 11:59:53 +02:00
dir_access_macos.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
dir_access_macos.mm Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
display_server_macos.h Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
display_server_macos.mm Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
gl_manager_macos_legacy.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
gl_manager_macos_legacy.mm Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
godot_application_delegate.h
godot_application_delegate.mm [macOS] Update activation hack to work on Ventura. 2022-11-17 11:14:03 +02:00
godot_application.h
godot_application.mm
godot_button_view.h [macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
godot_button_view.mm [macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
godot_content_view.h [macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
godot_content_view.mm Merge pull request #70624 from bruvzg/cur_sc 2023-01-03 15:56:05 +01:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_window_delegate.h Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
godot_window_delegate.mm Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
godot_window.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
joypad_macos.cpp
joypad_macos.h Cleanup unused defines in platform code 2022-10-11 11:52:41 +02:00
key_mapping_macos.h
key_mapping_macos.mm
logo.png
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
os_macos.mm [macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
platform_config.h Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
platform_macos_builders.py
README.md
SCsub [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
tts_macos.h
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00
vulkan_context_macos.mm Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation