godot/core/variant
George Marques 0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
..
array.cpp Unify String and StringName 2022-12-05 21:46:47 -05:00
array.h Remove Array.find_last() 2022-11-25 18:34:50 +01:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h Unify String and StringName 2022-12-05 21:46:47 -05:00
dictionary.cpp Unify String and StringName 2022-12-05 21:46:47 -05:00
dictionary.h
method_ptrcall.h
native_ptr.h Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
SCsub
type_info.h Add default, zeroing constructor to BitField 2022-12-12 12:12:26 +01:00
typed_array.h
variant_call.cpp GDScript: Error when assigning return value of void function 2022-12-30 12:08:58 -03:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Fix empty zero assigners for the variant types 2022-12-20 19:02:44 +03:00
variant_op.cpp Unify String and StringName 2022-12-05 21:46:47 -05:00
variant_op.h Unify String and StringName 2022-12-05 21:46:47 -05:00
variant_parser.cpp VariantParser make readahead optional 2022-12-12 15:14:39 +00:00
variant_parser.h VariantParser make readahead optional 2022-12-12 15:14:39 +00:00
variant_setget.cpp
variant_setget.h
variant_utility.cpp Merge pull request #68386 from MewPurPur/snappedi-snappedf 2022-11-24 18:54:49 +01:00
variant.cpp Merge pull request #68747 from rune-scape/rune-stringname-unification 2022-12-09 18:06:48 +01:00
variant.h Unify String and StringName 2022-12-05 21:46:47 -05:00