godot/scene/3d
Hugo Locurcio b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
..
physics Move Max Contacts Reported below Contact Monitor in RigidBody inspector 2024-03-13 23:17:35 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Fix BoneAttachment3D responding to only local transform changes 2024-02-26 12:59:57 -06:00
bone_attachment_3d.h
camera_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
camera_3d.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
cpu_particles_3d.cpp Removed unnecessary AABB initialization for CPUParticles 2024-02-20 09:48:18 -08:00
cpu_particles_3d.h
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
label_3d.cpp Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Fix NavigationObstacle3D debug not reacting to visiblity changes 2024-02-29 15:45:43 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Don't access Node3D/Node2D/Control global transform in reparent unless needed 2024-02-29 14:07:48 +01:00
node_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
occluder_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
soft_body_3d.h
sprite_3d.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
sprite_3d.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visible_on_screen_notifier_3d.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
world_environment.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
xr_body_modifier_3d.h Add body tracking support. 2024-02-27 19:51:59 -05:00
xr_face_modifier_3d.cpp Initial XRFaceTrackingProvider and XRFaceTracker work. 2024-02-17 20:12:47 -05:00
xr_face_modifier_3d.h Initial XRFaceTrackingProvider and XRFaceTracker work. 2024-02-17 20:12:47 -05:00
xr_hand_modifier_3d.cpp Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale 2024-03-05 19:26:15 -05:00
xr_hand_modifier_3d.h Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
xr_nodes.cpp Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
xr_nodes.h Expose profile_changed signal to XRController3D 2024-03-06 16:48:25 -06:00