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21e3b2111e
Split monolithic physics class files
118 lines
4.4 KiB
C++
118 lines
4.4 KiB
C++
/**************************************************************************/
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/* polygon_3d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef POLYGON_3D_EDITOR_PLUGIN_H
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#define POLYGON_3D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics/collision_polygon_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/immediate_mesh.h"
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class CanvasItemEditor;
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class MenuButton;
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class Polygon3DEditor : public HBoxContainer {
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GDCLASS(Polygon3DEditor, HBoxContainer);
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enum Mode {
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MODE_CREATE,
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MODE_EDIT,
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};
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Mode mode;
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Button *button_create = nullptr;
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Button *button_edit = nullptr;
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Ref<StandardMaterial3D> line_material;
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Ref<StandardMaterial3D> handle_material;
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Panel *panel = nullptr;
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Node3D *node = nullptr;
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Ref<Resource> node_resource;
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Ref<ImmediateMesh> imesh;
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MeshInstance3D *imgeom = nullptr;
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MeshInstance3D *pointsm = nullptr;
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Ref<ArrayMesh> m;
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MenuButton *options = nullptr;
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int edited_point = 0;
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Vector2 edited_point_pos;
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PackedVector2Array pre_move_edit;
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PackedVector2Array wip;
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bool wip_active;
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bool snap_ignore;
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float prev_depth = 0.0f;
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void _wip_close();
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void _polygon_draw();
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void _menu_option(int p_option);
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float _get_depth();
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PackedVector2Array _get_polygon();
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void _set_polygon(const PackedVector2Array &p_poly);
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
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void edit(Node *p_node);
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Polygon3DEditor();
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~Polygon3DEditor();
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};
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class Polygon3DEditorPlugin : public EditorPlugin {
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GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
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Polygon3DEditor *polygon_editor = nullptr;
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public:
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virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_3d_gui_input(p_camera, p_event); }
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virtual String get_name() const override { return "Polygon3DEditor"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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Polygon3DEditorPlugin();
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~Polygon3DEditorPlugin();
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};
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#endif // POLYGON_3D_EDITOR_PLUGIN_H
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