godot/drivers/xaudio2/audio_driver_xaudio2.h
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00

109 lines
4.0 KiB
C++

/*************************************************************************/
/* audio_driver_xaudio2.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H
#include "servers/audio_server.h"
#include "core/os/thread.h"
#include "core/os/mutex.h"
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <xaudio2.h>
#include <wrl/client.h>
class AudioDriverXAudio2 : public AudioDriver {
enum {
AUDIO_BUFFERS = 2
};
struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
HANDLE buffer_end_event;
XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }
//Unused methods are stubs
void STDMETHODCALLTYPE OnStreamEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) {}
void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) {}
void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) {}
};
Thread* thread;
Mutex* mutex;
int32_t* samples_in;
int16_t* samples_out[AUDIO_BUFFERS];
static void thread_func(void* p_udata);
int buffer_size;
unsigned int mix_rate;
SpeakerMode speaker_mode;
int channels;
bool active;
bool thread_exited;
mutable bool exit_thread;
bool pcm_open;
WAVEFORMATEX wave_format;
Microsoft::WRL::ComPtr<IXAudio2> xaudio;
int current_buffer;
IXAudio2MasteringVoice* mastering_voice;
XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
IXAudio2SourceVoice* source_voice;
XAudio2DriverVoiceCallback voice_callback;
public:
const char* get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual float get_latency();
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverXAudio2();
~AudioDriverXAudio2();
};
#endif