godot/servers
Andrea Chua 67a1c3f136 Bug Fix #2541: Shader language function validation logic
ensures that it finds the correct function to validate.
2015-11-27 21:27:06 +08:00
..
audio Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
physics Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
physics_2d -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
spatial_sound Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
spatial_sound_2d Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
visual Bug Fix #2541: Shader language function validation logic 2015-11-27 21:27:06 +08:00
audio_server.cpp Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) 2015-11-02 17:54:33 +01:00
audio_server.h Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
physics_2d_server.cpp
physics_2d_server.h Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
physics_server.cpp
physics_server.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
register_server_types.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
register_server_types.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp
visual_server.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00