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b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo) |
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.. | ||
animation_data_editor_plugin.cpp | ||
animation_data_editor_plugin.h | ||
animation_player_editor_plugin.cpp | ||
animation_player_editor_plugin.h | ||
animation_tree_editor_plugin.cpp | ||
animation_tree_editor_plugin.h | ||
baked_light_baker.cpp | ||
baked_light_baker.h | ||
baked_light_editor_plugin.cpp | ||
baked_light_editor_plugin.h | ||
camera_editor_plugin.cpp | ||
camera_editor_plugin.h | ||
canvas_item_editor_plugin.cpp | ||
canvas_item_editor_plugin.h | ||
collision_polygon_2d_editor_plugin.cpp | ||
collision_polygon_2d_editor_plugin.h | ||
collision_polygon_editor_plugin.cpp | ||
collision_polygon_editor_plugin.h | ||
control_editor_plugin.cpp | ||
control_editor_plugin.h | ||
cube_grid_theme_editor_plugin.cpp | ||
cube_grid_theme_editor_plugin.h | ||
item_list_editor_plugin.cpp | ||
item_list_editor_plugin.h | ||
multimesh_editor_plugin.cpp | ||
multimesh_editor_plugin.h | ||
particles_2d_editor_plugin.cpp | ||
particles_2d_editor_plugin.h | ||
particles_editor_plugin.cpp | ||
particles_editor_plugin.h | ||
path_2d_editor_plugin.cpp | ||
path_2d_editor_plugin.h | ||
path_editor_plugin.cpp | ||
path_editor_plugin.h | ||
polygon_2d_editor_plugin.cpp | ||
polygon_2d_editor_plugin.h | ||
resource_preloader_editor_plugin.cpp | ||
resource_preloader_editor_plugin.h | ||
rich_text_editor_plugin.cpp | ||
rich_text_editor_plugin.h | ||
sample_editor_plugin.cpp | ||
sample_editor_plugin.h | ||
sample_library_editor_plugin.cpp | ||
sample_library_editor_plugin.h | ||
sample_player_editor_plugin.cpp | ||
sample_player_editor_plugin.h | ||
script_editor_plugin.cpp | ||
script_editor_plugin.h | ||
SCsub | ||
shader_editor_plugin.cpp | ||
shader_editor_plugin.h | ||
shader_graph_editor_plugin.cpp | ||
shader_graph_editor_plugin.h | ||
spatial_editor_plugin.cpp | ||
spatial_editor_plugin.h | ||
sprite_frames_editor_plugin.cpp | ||
sprite_frames_editor_plugin.h | ||
stream_editor_plugin.cpp | ||
stream_editor_plugin.h | ||
style_box_editor_plugin.cpp | ||
style_box_editor_plugin.h | ||
theme_editor_plugin.cpp | ||
theme_editor_plugin.h | ||
tile_map_editor_plugin.cpp | ||
tile_map_editor_plugin.h | ||
tile_set_editor_plugin.cpp | ||
tile_set_editor_plugin.h |