mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
215 lines
6.8 KiB
Python
215 lines
6.8 KiB
Python
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import os
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verbose = False
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def find_nuget_unix():
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_nuget_windows(env):
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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from . mono_reg_utils import find_mono_root_dir
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mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
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if mono_root:
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mono_bin_dir = os.path.join(mono_root, 'bin')
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nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
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if os.path.isfile(nuget_mono):
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return nuget_mono
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# Standalone NuGet
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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return None
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def find_msbuild_unix(filename):
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_msbuild_windows(env):
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from . mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg
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mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
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if not mono_root:
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raise RuntimeError('Cannot find mono root directory')
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mono_bin_dir = os.path.join(mono_root, 'bin')
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msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
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msbuild_tools_path = find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), {})
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if os.path.isfile(msbuild_mono):
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# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
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# building with Mono's MSBuild. They must point to the batch files
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# in Mono's bin directory to make sure they are executed with Mono.
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mono_msbuild_env = {
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'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
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'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
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'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
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}
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return (msbuild_mono, mono_msbuild_env)
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return None
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def run_command(command, args, env_override=None, name=None):
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def cmd_args_to_str(cmd_args):
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return ' '.join([arg if not ' ' in arg else '"%s"' % arg for arg in cmd_args])
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args = [command] + args
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if name is None:
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name = os.path.basename(command)
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if verbose:
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print("Running '%s': %s" % (name, cmd_args_to_str(args)))
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import subprocess
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try:
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if env_override is None:
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subprocess.check_call(args)
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else:
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subprocess.check_call(args, env=env_override)
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except subprocess.CalledProcessError as e:
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raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
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def nuget_restore(env, *args):
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global verbose
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verbose = env['verbose']
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# Find NuGet
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nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
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if nuget_path is None:
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raise RuntimeError('Cannot find NuGet executable')
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print('NuGet path: ' + nuget_path)
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# Do NuGet restore
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run_command(nuget_path, ['restore'] + list(args), name='nuget restore')
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def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
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global verbose
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verbose = env['verbose']
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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# Find MSBuild
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if os.name == 'nt':
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msbuild_info = find_msbuild_windows(env)
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if msbuild_info is None:
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raise RuntimeError('Cannot find MSBuild executable')
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msbuild_path = msbuild_info[0]
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msbuild_env.update(msbuild_info[1])
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else:
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msbuild_path = find_msbuild_unix('msbuild')
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if msbuild_path is None:
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xbuild_fallback = env['xbuild_fallback']
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if xbuild_fallback and os.name == 'nt':
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print('Option \'xbuild_fallback\' not supported on Windows')
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xbuild_fallback = False
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if xbuild_fallback:
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print('Cannot find MSBuild executable, trying with xbuild')
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print('Warning: xbuild is deprecated')
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msbuild_path = find_msbuild_unix('xbuild')
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if msbuild_path is None:
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raise RuntimeError('Cannot find xbuild executable')
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else:
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raise RuntimeError('Cannot find MSBuild executable')
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print('MSBuild path: ' + msbuild_path)
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# Build solution
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msbuild_args = [solution_path, '/p:Configuration=' + build_config]
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msbuild_args += extra_msbuild_args
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run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
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