mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
20 lines
1.1 KiB
XML
20 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="WorldBoundaryShape2D" inherits="Shape2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 2D world boundary (half-plane) shape used for physics collision.
|
|
</brief_description>
|
|
<description>
|
|
A 2D world boundary shape, intended for use in physics. [WorldBoundaryShape2D] works like an infinite straight line that forces all physics bodies to stay above it. The line's normal determines which direction is considered as "above" and in the editor, the smaller line over it represents this direction. It can for example be used for endless flat floors.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
|
|
The line's distance from the origin.
|
|
</member>
|
|
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
|
|
The line's normal. Defaults to [code]Vector2.UP[/code].
|
|
</member>
|
|
</members>
|
|
</class>
|