mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A scalar integer function to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
|
|
A function to be applied to the scalar. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_ABS" value="0" enum="Function">
|
|
Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_NEGATE" value="1" enum="Function">
|
|
Negates the [code]x[/code] using [code]-(x)[/code].
|
|
</constant>
|
|
<constant name="FUNC_SIGN" value="2" enum="Function">
|
|
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_BITWISE_NOT" value="3" enum="Function">
|
|
Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_MAX" value="4" enum="Function">
|
|
Represents the size of the [enum Function] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|