godot/scene/animation
Unknown 9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
..
animation_blend_space_1d.cpp Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
animation_blend_space_1d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
animation_blend_space_2d.cpp Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
animation_blend_space_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
animation_blend_tree.cpp Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
animation_blend_tree.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
animation_cache.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
animation_cache.h
animation_node_state_machine.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
animation_node_state_machine.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
animation_player.cpp fix animation freeze when playing animation from another AnimationPlayer 2019-08-19 13:51:08 +02:00
animation_player.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
animation_tree_player.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
animation_tree_player.h
animation_tree.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
animation_tree.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
root_motion_view.cpp
root_motion_view.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
SCsub
skeleton_ik.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
skeleton_ik.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
tween.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
tween.h Implementing 0-duration tweens 2019-06-14 07:20:13 -07:00