godot/core/string
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
..
char_utils.h
locales.h
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h
translation.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
translation.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
ucaps.h
ustring.cpp Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
ustring.h Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00