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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
233 lines
7.3 KiB
C++
233 lines
7.3 KiB
C++
/*************************************************************************/
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/* portal.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "portal.h"
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#include "project_settings.h"
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#include "scene/resources/surface_tool.h"
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#include "servers/visual_server.h"
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// FIXME: This will be removed, kept as reference for new implementation
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#if 0
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bool Portal::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "shape") {
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PoolVector<float> src_coords = p_value;
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Vector<Point2> points;
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int src_coords_size = src_coords.size();
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ERR_FAIL_COND_V(src_coords_size % 2, false);
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points.resize(src_coords_size / 2);
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for (int i = 0; i < points.size(); i++) {
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points[i].x = src_coords[i * 2 + 0];
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points[i].y = src_coords[i * 2 + 1];
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set_shape(points);
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}
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} else if (p_name == "enabled") {
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set_enabled(p_value);
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} else if (p_name == "disable_distance") {
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set_disable_distance(p_value);
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} else if (p_name == "disabled_color") {
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set_disabled_color(p_value);
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} else if (p_name == "connect_range") {
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set_connect_range(p_value);
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} else
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return false;
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return true;
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}
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bool Portal::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "shape") {
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Vector<Point2> points = get_shape();
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PoolVector<float> dst_coords;
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dst_coords.resize(points.size() * 2);
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for (int i = 0; i < points.size(); i++) {
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dst_coords.set(i * 2 + 0, points[i].x);
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dst_coords.set(i * 2 + 1, points[i].y);
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}
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r_ret = dst_coords;
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} else if (p_name == "enabled") {
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r_ret = is_enabled();
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} else if (p_name == "disable_distance") {
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r_ret = get_disable_distance();
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} else if (p_name == "disabled_color") {
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r_ret = get_disabled_color();
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} else if (p_name == "connect_range") {
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r_ret = get_connect_range();
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} else
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return false;
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return true;
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}
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void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::POOL_REAL_ARRAY, "shape"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "enabled"));
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p_list->push_back(PropertyInfo(Variant::REAL, "disable_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"));
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p_list->push_back(PropertyInfo(Variant::COLOR, "disabled_color"));
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p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
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}
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AABB Portal::get_aabb() const {
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return aabb;
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}
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PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
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if (!(p_usage_flags & FACES_ENCLOSING))
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return PoolVector<Face3>();
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Vector<Point2> shape = get_shape();
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if (shape.size() == 0)
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return PoolVector<Face3>();
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Vector2 center;
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for (int i = 0; i < shape.size(); i++) {
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center += shape[i];
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}
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PoolVector<Face3> ret;
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center /= shape.size();
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for (int i = 0; i < shape.size(); i++) {
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int n = (i + 1) % shape.size();
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Face3 f;
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f.vertex[0] = Vector3(center.x, center.y, 0);
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f.vertex[1] = Vector3(shape[i].x, shape[i].y, 0);
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f.vertex[2] = Vector3(shape[n].x, shape[n].y, 0);
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ret.push_back(f);
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}
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return ret;
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}
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void Portal::set_shape(const Vector<Point2> &p_shape) {
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VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
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shape = p_shape;
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update_gizmo();
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}
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Vector<Point2> Portal::get_shape() const {
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return shape;
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}
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void Portal::set_connect_range(float p_range) {
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connect_range = p_range;
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//VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
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}
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float Portal::get_connect_range() const {
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return connect_range;
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}
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void Portal::set_enabled(bool p_enabled) {
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enabled = p_enabled;
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VisualServer::get_singleton()->portal_set_enabled(portal, enabled);
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}
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bool Portal::is_enabled() const {
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return enabled;
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}
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void Portal::set_disable_distance(float p_distance) {
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disable_distance = p_distance;
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VisualServer::get_singleton()->portal_set_disable_distance(portal, disable_distance);
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}
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float Portal::get_disable_distance() const {
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return disable_distance;
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}
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void Portal::set_disabled_color(const Color &p_disabled_color) {
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disabled_color = p_disabled_color;
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VisualServer::get_singleton()->portal_set_disabled_color(portal, disabled_color);
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}
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Color Portal::get_disabled_color() const {
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return disabled_color;
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}
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void Portal::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "points"), &Portal::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &Portal::get_shape);
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ClassDB::bind_method(D_METHOD("set_enabled", "enable"), &Portal::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &Portal::is_enabled);
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ClassDB::bind_method(D_METHOD("set_disable_distance", "distance"), &Portal::set_disable_distance);
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ClassDB::bind_method(D_METHOD("get_disable_distance"), &Portal::get_disable_distance);
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ClassDB::bind_method(D_METHOD("set_disabled_color", "color"), &Portal::set_disabled_color);
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ClassDB::bind_method(D_METHOD("get_disabled_color"), &Portal::get_disabled_color);
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ClassDB::bind_method(D_METHOD("set_connect_range", "range"), &Portal::set_connect_range);
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ClassDB::bind_method(D_METHOD("get_connect_range"), &Portal::get_connect_range);
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}
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Portal::Portal() {
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portal = VisualServer::get_singleton()->portal_create();
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Vector<Point2> points;
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points.push_back(Point2(-1, 1));
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points.push_back(Point2(1, 1));
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points.push_back(Point2(1, -1));
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points.push_back(Point2(-1, -1));
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set_shape(points); // default shape
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set_connect_range(0.8);
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set_disable_distance(50);
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set_enabled(true);
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set_base(portal);
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}
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Portal::~Portal() {
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VisualServer::get_singleton()->free(portal);
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}
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#endif
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