godot/core/variant
2024-05-02 13:02:40 +02:00
..
array.cpp [Core] Add iteration support to Array 2024-04-10 14:49:34 +02:00
array.h [Core] Fix incorrect comparison for Array const iterator 2024-04-13 17:32:33 +02:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp Merge pull request #87680 from AThousandShips/the_angry_count 2024-03-13 22:16:43 +01:00
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Use likely() in PtrToArg<T *> when checking for null Object *s 2024-04-08 11:06:56 -05:00
native_ptr.h
SCsub
type_info.h Core: Use <type_traits> where applicable 2024-04-11 13:13:59 -05:00
typed_array.h
variant_call.cpp Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp Update lingering do/while(0) defines 2024-04-04 14:17:22 -05:00
variant_op.h
variant_parser.cpp Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
variant_parser.h Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
variant_setget.cpp [Core] Fix property access on read-only Dictionary 2024-04-22 13:57:34 +02:00
variant_setget.h
variant_utility.cpp
variant_utility.h
variant.cpp [GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
variant.h [GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00