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65686dedf9
* Servers now use WorkerThreadPool for background computation. * This helps keep the number of threads used fixed at all times. * It also ensures everything works on HTML5 with threads. * And makes it easier to support disabling threads for also HTML5. CommandQueueMT now syncs with the servers via the WorkerThreadPool yielding mechanism, which makes its classic main sync semaphore superfluous. Also, some warnings about calls that kill performance when using threaded rendering are removed because there's a mechanism that warns about that in a more general fashion. Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
398 lines
11 KiB
C++
398 lines
11 KiB
C++
/**************************************************************************/
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/* engine.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "engine.h"
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#include "core/authors.gen.h"
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#include "core/config/project_settings.h"
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#include "core/donors.gen.h"
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#include "core/license.gen.h"
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#include "core/variant/typed_array.h"
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#include "core/version.h"
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void Engine::set_physics_ticks_per_second(int p_ips) {
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ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
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ips = p_ips;
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}
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int Engine::get_physics_ticks_per_second() const {
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return ips;
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}
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void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
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ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
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max_physics_steps_per_frame = p_max_physics_steps;
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}
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int Engine::get_max_physics_steps_per_frame() const {
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return max_physics_steps_per_frame;
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}
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void Engine::set_physics_jitter_fix(double p_threshold) {
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if (p_threshold < 0) {
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p_threshold = 0;
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}
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physics_jitter_fix = p_threshold;
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}
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double Engine::get_physics_jitter_fix() const {
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return physics_jitter_fix;
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}
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void Engine::set_max_fps(int p_fps) {
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_max_fps = p_fps > 0 ? p_fps : 0;
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}
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int Engine::get_max_fps() const {
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return _max_fps;
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}
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void Engine::set_audio_output_latency(int p_msec) {
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_audio_output_latency = p_msec > 1 ? p_msec : 1;
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}
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int Engine::get_audio_output_latency() const {
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return _audio_output_latency;
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}
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void Engine::increment_frames_drawn() {
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if (frame_server_synced) {
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server_syncs++;
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} else {
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server_syncs = 0;
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}
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frame_server_synced = false;
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frames_drawn++;
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}
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uint64_t Engine::get_frames_drawn() {
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return frames_drawn;
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}
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void Engine::set_frame_delay(uint32_t p_msec) {
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_frame_delay = p_msec;
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}
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uint32_t Engine::get_frame_delay() const {
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return _frame_delay;
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}
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void Engine::set_time_scale(double p_scale) {
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_time_scale = p_scale;
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}
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double Engine::get_time_scale() const {
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return _time_scale;
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}
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Dictionary Engine::get_version_info() const {
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Dictionary dict;
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dict["major"] = VERSION_MAJOR;
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dict["minor"] = VERSION_MINOR;
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dict["patch"] = VERSION_PATCH;
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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dict["timestamp"] = VERSION_TIMESTAMP;
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String stringver = String(dict["major"]) + "." + String(dict["minor"]);
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if ((int)dict["patch"] != 0) {
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stringver += "." + String(dict["patch"]);
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}
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stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
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dict["string"] = stringver;
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return dict;
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}
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static Array array_from_info(const char *const *info_list) {
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Array arr;
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for (int i = 0; info_list[i] != nullptr; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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static Array array_from_info_count(const char *const *info_list, int info_count) {
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Array arr;
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for (int i = 0; i < info_count; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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Dictionary Engine::get_author_info() const {
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Dictionary dict;
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dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
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dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
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dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
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dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
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return dict;
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}
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TypedArray<Dictionary> Engine::get_copyright_info() const {
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TypedArray<Dictionary> components;
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for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
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const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
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Dictionary component_dict;
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component_dict["name"] = String::utf8(cp_info.name);
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Array parts;
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for (int i = 0; i < cp_info.part_count; i++) {
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const ComponentCopyrightPart &cp_part = cp_info.parts[i];
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Dictionary part_dict;
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part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
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part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
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part_dict["license"] = String::utf8(cp_part.license);
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parts.push_back(part_dict);
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}
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component_dict["parts"] = parts;
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components.push_back(component_dict);
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}
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return components;
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}
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Dictionary Engine::get_donor_info() const {
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Dictionary donors;
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donors["patrons"] = array_from_info(DONORS_PATRONS);
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donors["platinum_sponsors"] = array_from_info(DONORS_SPONSORS_PLATINUM);
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donors["gold_sponsors"] = array_from_info(DONORS_SPONSORS_GOLD);
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donors["silver_sponsors"] = array_from_info(DONORS_SPONSORS_SILVER);
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donors["diamond_members"] = array_from_info(DONORS_MEMBERS_DIAMOND);
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donors["titanium_members"] = array_from_info(DONORS_MEMBERS_TITANIUM);
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donors["platinum_members"] = array_from_info(DONORS_MEMBERS_PLATINUM);
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donors["gold_members"] = array_from_info(DONORS_MEMBERS_GOLD);
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return donors;
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}
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Dictionary Engine::get_license_info() const {
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Dictionary licenses;
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for (int i = 0; i < LICENSE_COUNT; i++) {
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licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
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}
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return licenses;
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}
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String Engine::get_license_text() const {
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return String(GODOT_LICENSE_TEXT);
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}
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String Engine::get_architecture_name() const {
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#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
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return "x86_64";
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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return "x86_32";
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#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
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return "arm64";
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#elif defined(__arm__) || defined(_M_ARM)
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return "arm32";
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#elif defined(__riscv)
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#if __riscv_xlen == 8
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return "rv64";
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#else
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return "riscv";
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#endif
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#elif defined(__powerpc__)
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#if defined(__powerpc64__)
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return "ppc64";
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#else
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return "ppc";
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#endif
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#elif defined(__wasm__)
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#if defined(__wasm64__)
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return "wasm64";
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#elif defined(__wasm32__)
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return "wasm32";
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#endif
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#endif
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}
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bool Engine::is_abort_on_gpu_errors_enabled() const {
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return abort_on_gpu_errors;
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}
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int32_t Engine::get_gpu_index() const {
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return gpu_idx;
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}
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bool Engine::is_validation_layers_enabled() const {
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return use_validation_layers;
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}
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bool Engine::is_generate_spirv_debug_info_enabled() const {
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return generate_spirv_debug_info;
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}
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void Engine::set_print_error_messages(bool p_enabled) {
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CoreGlobals::print_error_enabled = p_enabled;
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}
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bool Engine::is_printing_error_messages() const {
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return CoreGlobals::print_error_enabled;
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}
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void Engine::print_header(const String &p_string) const {
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if (_print_header) {
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print_line(p_string);
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}
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}
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void Engine::print_header_rich(const String &p_string) const {
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if (_print_header) {
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print_line_rich(p_string);
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}
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}
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void Engine::add_singleton(const Singleton &p_singleton) {
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ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name));
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singletons.push_back(p_singleton);
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singleton_ptrs[p_singleton.name] = p_singleton.ptr;
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}
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Object *Engine::get_singleton_object(const StringName &p_name) const {
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HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
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ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name));
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#ifdef TOOLS_ENABLED
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if (!is_editor_hint() && is_singleton_editor_only(p_name)) {
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ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name));
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}
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#endif
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return E->value;
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}
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bool Engine::is_singleton_user_created(const StringName &p_name) const {
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ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
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for (const Singleton &E : singletons) {
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if (E.name == p_name && E.user_created) {
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return true;
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}
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}
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return false;
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}
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bool Engine::is_singleton_editor_only(const StringName &p_name) const {
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ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
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for (const Singleton &E : singletons) {
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if (E.name == p_name && E.editor_only) {
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return true;
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}
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}
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return false;
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}
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void Engine::remove_singleton(const StringName &p_name) {
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ERR_FAIL_COND(!singleton_ptrs.has(p_name));
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for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
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if (E->get().name == p_name) {
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singletons.erase(E);
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singleton_ptrs.erase(p_name);
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return;
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}
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}
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}
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bool Engine::has_singleton(const StringName &p_name) const {
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return singleton_ptrs.has(p_name);
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}
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void Engine::get_singletons(List<Singleton> *p_singletons) {
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for (const Singleton &E : singletons) {
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#ifdef TOOLS_ENABLED
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if (!is_editor_hint() && E.editor_only) {
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continue;
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}
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#endif
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p_singletons->push_back(E);
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}
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}
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String Engine::get_write_movie_path() const {
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return write_movie_path;
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}
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void Engine::set_write_movie_path(const String &p_path) {
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write_movie_path = p_path;
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}
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void Engine::set_shader_cache_path(const String &p_path) {
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shader_cache_path = p_path;
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}
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String Engine::get_shader_cache_path() const {
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return shader_cache_path;
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}
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Engine *Engine::singleton = nullptr;
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Engine *Engine::get_singleton() {
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return singleton;
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}
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bool Engine::notify_frame_server_synced() {
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frame_server_synced = true;
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return server_syncs > SERVER_SYNC_FRAME_COUNT_WARNING;
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}
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Engine::Engine() {
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singleton = this;
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}
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Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
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name(p_name),
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ptr(p_ptr),
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class_name(p_class_name) {
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#ifdef DEBUG_ENABLED
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RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
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if (rc && !rc->is_referenced()) {
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WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
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}
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#endif
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}
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