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Marcin Zawiejski b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
core Ensure one shot signals are not disconnected while edited, closes #7776 2018-07-29 21:05:31 -03:00
doc Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
drivers Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
editor Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00
main Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
misc Tweak AppStream metadata and add MIME type integration 2018-07-28 00:40:05 +02:00
modules Fix Mono compilation on Windows/Ming 2018-07-29 22:31:38 +02:00
platform Fix Windows handles leak 2018-07-30 13:41:46 +02:00
scene Ensure process notification is received only if really enabled, fixes #7894 2018-07-29 21:20:41 -03:00
servers Remove pointless check for no texture, fixes #7298 2018-07-29 20:47:20 -03:00
thirdparty Merge pull request #20539 from akien-mga/mbedtls-2.12.0 2018-07-28 15:40:40 +02:00
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COPYRIGHT.txt libpng: Update to upstream version 1.6.35 2018-07-28 10:57:14 +02:00
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gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
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methods.py fix windows build using python 3.7 2018-07-28 18:13:48 +02:00
platform_methods.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
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version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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