godot/scene
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
..
2d Use same colors for editor and running project for collision/path debug 2024-04-21 00:58:08 +02:00
3d Merge pull request #90861 from aaronp64/audio_stream_player_nan 2024-04-19 16:28:11 +02:00
animation Separate value/bezier track caching process in AnimationMixer 2024-04-10 01:37:23 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #90874 from Zylann/fix_graph_frame_crash 2024-04-19 16:28:24 +02:00
main Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling 2024-04-18 12:24:11 +02:00
resources Merge pull request #90797 from Geometror/vsnode-comment-compat 2024-04-18 12:24:50 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub