godot/servers/rendering
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
..
renderer_rd Fix typos with codespell 2021-05-20 12:38:56 +02:00
renderer_canvas_cull.cpp Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
renderer_compositor.cpp
renderer_compositor.h Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
renderer_scene_cull.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
rendering_server_default.cpp
rendering_server_default.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Implements length() shader function for arrays in structs 2021-05-19 21:50:11 +03:00
shader_language.h Implements length() shader function for arrays in structs 2021-05-19 21:50:11 +03:00
shader_types.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
shader_types.h