..
export
Split OS::execute into two methods
2021-01-09 10:03:23 +00:00
context_gl_windows.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
context_gl_windows.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
crash_handler_windows.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
crash_handler_windows.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
detect.py
Merge pull request #46966 from qarmin/faster_release
2021-03-20 22:44:47 +01:00
display_server_windows.cpp
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
display_server_windows.h
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
godot_res.rc
godot_windows.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
godot.ico
godot.natvis
Added LocalVector to Visual Studio debugger visualization
2021-02-24 18:35:39 -07:00
joypad_windows.cpp
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
joypad_windows.h
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
key_mapping_windows.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lang_table.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
logo.png
os_windows.cpp
Only allow absolute paths in XDG environment variables
2021-05-20 18:37:28 +02:00
os_windows.h
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
platform_config.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
platform_windows_builders.py
SCsub
SCons: Fix debug_symbols tests after switch to BoolVariable
2021-02-08 08:53:16 +01:00
vulkan_context_win.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vulkan_context_win.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
windows_terminal_logger.cpp
Replace malloc's with Godot's memalloc macro
2021-03-13 11:51:45 +00:00
windows_terminal_logger.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00