godot/platform/windows
Hugo Locurcio 011a99316a
Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
..
export Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
context_gl_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_gl_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_windows.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
crash_handler_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py Merge pull request #46966 from qarmin/faster_release 2021-03-20 22:44:47 +01:00
display_server_windows.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
display_server_windows.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
godot_res.rc
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot.ico
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
joypad_windows.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
key_mapping_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png
os_windows.cpp Only allow absolute paths in XDG environment variables 2021-05-20 18:37:28 +02:00
os_windows.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
platform_windows_builders.py
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
vulkan_context_win.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vulkan_context_win.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
windows_terminal_logger.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 11:51:45 +00:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00