godot/platform/linuxbsd/x11
nee b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp [Linux/X11] Add a default error handler for X11 to avoid crashes. 2023-06-05 17:28:21 +02:00
display_server_x11.h [DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
gl_manager_x11.cpp Propogate errors when creating an OpenGL context fails in X11 2023-03-07 11:12:21 -08:00
gl_manager_x11.h Propogate errors when creating an OpenGL context fails in X11 2023-03-07 11:12:21 -08:00
key_mapping_x11.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_x11.h Put KeyMappingX11 stuff inside its own scope 2023-01-26 03:19:36 +01:00
SCsub [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
vulkan_context_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00