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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
149 lines
6.8 KiB
XML
149 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture2D" inherits="Texture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture for 2D and 3D.
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</brief_description>
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<description>
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
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Textures are often created by loading them from a file. See [method @GDScript.load].
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[Texture2D] is a base for other resources. It cannot be used directly.
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[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_draw" qualifiers="virtual const">
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<return type="void" />
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<param index="0" name="to_canvas_item" type="RID" />
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<param index="1" name="pos" type="Vector2" />
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<param index="2" name="modulate" type="Color" />
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<param index="3" name="transpose" type="bool" />
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<description>
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Called when the entire [Texture2D] is requested to be drawn over a [CanvasItem], with the top-left offset specified in [param pos]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
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[b]Note:[/b] This is only used in 2D rendering, not 3D.
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</description>
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</method>
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<method name="_draw_rect" qualifiers="virtual const">
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<return type="void" />
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<param index="0" name="to_canvas_item" type="RID" />
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<param index="1" name="rect" type="Rect2" />
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<param index="2" name="tile" type="bool" />
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<param index="3" name="modulate" type="Color" />
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<param index="4" name="transpose" type="bool" />
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<description>
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Called when the [Texture2D] is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
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[b]Note:[/b] This is only used in 2D rendering, not 3D.
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</description>
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</method>
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<method name="_draw_rect_region" qualifiers="virtual const">
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<return type="void" />
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<param index="0" name="to_canvas_item" type="RID" />
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<param index="1" name="rect" type="Rect2" />
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<param index="2" name="src_rect" type="Rect2" />
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<param index="3" name="modulate" type="Color" />
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<param index="4" name="transpose" type="bool" />
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<param index="5" name="clip_uv" type="bool" />
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<description>
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Called when a part of the [Texture2D] specified by [param src_rect]'s coordinates is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
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[b]Note:[/b] This is only used in 2D rendering, not 3D.
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</description>
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</method>
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<method name="_get_height" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture2D]'s height is queried.
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</description>
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</method>
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<method name="_get_width" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture2D]'s width is queried.
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</description>
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</method>
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<method name="_has_alpha" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Called when the presence of an alpha channel in the [Texture2D] is queried.
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</description>
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</method>
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<method name="_is_pixel_opaque" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="x" type="int" />
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<param index="1" name="y" type="int" />
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<description>
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Called when a pixel's opaque state in the [Texture2D] is queried at the specified [code](x, y)[/code] position.
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</description>
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</method>
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<method name="create_placeholder" qualifiers="const">
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<return type="Resource" />
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<description>
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Creates a placeholder version of this resource ([PlaceholderTexture2D]).
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</description>
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</method>
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<method name="draw" qualifiers="const">
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<return type="void" />
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<param index="0" name="canvas_item" type="RID" />
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<param index="1" name="position" type="Vector2" />
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<param index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
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<param index="3" name="transpose" type="bool" default="false" />
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<description>
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Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [param position].
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</description>
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</method>
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<method name="draw_rect" qualifiers="const">
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<return type="void" />
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<param index="0" name="canvas_item" type="RID" />
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<param index="1" name="rect" type="Rect2" />
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<param index="2" name="tile" type="bool" />
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<param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
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<param index="4" name="transpose" type="bool" default="false" />
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<description>
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Draws the texture using a [CanvasItem] with the [RenderingServer] API.
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</description>
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</method>
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<method name="draw_rect_region" qualifiers="const">
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<return type="void" />
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<param index="0" name="canvas_item" type="RID" />
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<param index="1" name="rect" type="Rect2" />
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<param index="2" name="src_rect" type="Rect2" />
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<param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
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<param index="4" name="transpose" type="bool" default="false" />
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<param index="5" name="clip_uv" type="bool" default="true" />
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<description>
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Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int" />
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<description>
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Returns the texture height in pixels.
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</description>
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</method>
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<method name="get_image" qualifiers="const">
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<return type="Image" />
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<description>
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Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly.
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[b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the texture size in pixels.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int" />
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<description>
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Returns the texture width in pixels.
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</description>
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</method>
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<method name="has_alpha" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Texture2D] has an alpha channel.
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</description>
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</method>
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</methods>
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</class>
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