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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
20 lines
964 B
XML
20 lines
964 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RectangleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D rectangle shape used for physics collision.
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</brief_description>
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<description>
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A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
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</description>
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<tutorials>
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<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
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<members>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
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The rectangle's width and height.
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</member>
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</members>
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</class>
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