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Ignacio Etcheverry b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00
core Fixed error spam when inspecting remote tree 2018-09-08 00:48:39 +02:00
doc doc: Sync classref with current source 2018-09-11 00:18:21 +02:00
drivers Fix possible crash when switching audio device on WASAPI driver 2018-09-10 15:12:02 -03:00
editor Drop obsolete PropertyEditor and SectionedPropertyEditor code 2018-09-11 16:16:11 +02:00
main Make sure project manager gets editor hint set 2018-09-10 14:53:45 +02:00
misc Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
modules Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
platform Merge pull request #21865 from Calinou/tweak-android-export-errors 2018-09-10 18:47:53 +02:00
scene Merge pull request #21908 from JFonS/fix_18014 2018-09-10 23:36:47 +02:00
servers PhysicsServer: Add validity checks for shape query parameters 2018-09-10 16:30:16 +02:00
thirdparty UPnP: Fix includes of thirdparty headers 2018-09-11 18:09:12 +02:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Move Coverity module to x11-tools-mono-gcc build 2018-08-29 12:16:10 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Fixed up a couple of license names in COPYRIGHT.txt 2018-09-01 12:49:09 +01:00
DONORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
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methods.py BuildSystem: Sort input file lists 2018-08-29 10:24:07 +02:00
platform_methods.py
README.md
SConstruct BuildSystem: Sort input file lists 2018-08-29 10:24:07 +02:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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