godot/drivers/vulkan
bruvzg b11e619b19
[Vulkan] Check each device capabilities before selecting it.
Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability.
Add device preferred type check in discrete > integrated > virtual > cpu > other order.
Add device list printout.
Add command line argument to override device selection.
2021-11-22 20:04:57 +02:00
..
rendering_device_vulkan.cpp Disallow compute dispatch with zero dimensions. 2021-10-30 02:39:25 -04:00
rendering_device_vulkan.h Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material 2021-09-12 01:00:30 +02:00
SCsub Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context.cpp [Vulkan] Check each device capabilities before selecting it. 2021-11-22 20:04:57 +02:00
vulkan_context.h [Vulkan] Check each device capabilities before selecting it. 2021-11-22 20:04:57 +02:00