Go to file
Rémi Verschelde b1139fffd4
Merge pull request #65769 from m4gr3d/update_android_editor_menus_main
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-14 07:32:47 +02:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:02:16 +02:00
core Merge pull request #65509 from gotnospirit/master-os-get_datetime 2022-09-13 11:01:12 +02:00
doc Merge pull request #65509 from gotnospirit/master-os-get_datetime 2022-09-13 11:01:12 +02:00
drivers Merge pull request #65746 from clayjohn/GLES3-mem-leak 2022-09-13 23:56:53 +02:00
editor Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
main Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 2022-09-08 09:20:19 +02:00
misc C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
modules [WebRTC] Expose more of the WebRTC API. 2022-09-13 14:46:58 +02:00
platform Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
scene Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
servers Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
tests Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
thirdparty Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs