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277b24dfb7
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
/*************************************************************************/
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/* vector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VECTOR_H
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#define VECTOR_H
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/**
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* @class Vector
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* @author Juan Linietsky
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* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
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*/
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#include "core/cowdata.h"
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#include "core/error_macros.h"
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#include "core/os/memory.h"
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#include "core/sort.h"
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template <class T>
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class VectorWriteProxy {
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friend class Vector<T>;
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CowData<T> *_parent;
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_FORCE_INLINE_ VectorWriteProxy(CowData<T> *parent) :
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_parent(parent){};
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public:
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_FORCE_INLINE_ T &operator[](int p_index) {
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CRASH_BAD_INDEX(p_index, _parent->size());
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return _parent->ptrw()[p_index];
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}
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};
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template <class T>
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class Vector {
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friend class VectorWriteProxy<T>;
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CowData<T> *_cowdata;
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public:
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VectorWriteProxy<T> write;
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bool push_back(const T &p_elem);
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void remove(int p_index) { _cowdata->remove(p_index); }
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void erase(const T &p_val) {
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int idx = find(p_val);
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if (idx >= 0) remove(idx);
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};
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void invert();
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_FORCE_INLINE_ T *ptrw() { return _cowdata->ptrw(); }
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_FORCE_INLINE_ const T *ptr() const { return _cowdata->ptr(); }
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_FORCE_INLINE_ void clear() { resize(0); }
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_FORCE_INLINE_ bool empty() const { return _cowdata->empty(); }
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_FORCE_INLINE_ T get(int p_index) { return _cowdata->get(p_index); }
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_FORCE_INLINE_ const T get(int p_index) const { return _cowdata->get(p_index); }
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_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata->set(p_index, p_elem); }
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_FORCE_INLINE_ int size() const { return _cowdata->size(); }
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Error resize(int p_size) { return _cowdata->resize(p_size); }
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_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata->get(p_index); }
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Error insert(int p_pos, const T &p_val) { return _cowdata->insert(p_pos, p_val); }
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void append_array(const Vector<T> &p_other);
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template <class C>
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void sort_custom() {
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int len = _cowdata->size();
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if (len == 0)
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return;
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T *data = ptrw();
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SortArray<T, C> sorter;
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sorter.sort(data, len);
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}
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void sort() {
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sort_custom<_DefaultComparator<T> >();
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}
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void ordered_insert(const T &p_val) {
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int i;
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for (i = 0; i < _cowdata->size(); i++) {
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if (p_val < operator[](i)) {
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break;
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};
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};
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insert(i, p_val);
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}
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int find(const T &p_val, int p_from = 0) const {
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int ret = -1;
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if (p_from < 0 || size() == 0)
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return ret;
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for (int i = p_from; i < size(); i++) {
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if (ptr()[i] == p_val) {
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ret = i;
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break;
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};
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};
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return ret;
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}
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_FORCE_INLINE_ Vector() :
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_cowdata(new CowData<T>()),
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write(VectorWriteProxy<T>(_cowdata)) {}
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_FORCE_INLINE_ Vector(const Vector &p_from) :
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_cowdata(new CowData<T>()),
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write(VectorWriteProxy<T>(_cowdata)) { _cowdata->_ref(p_from._cowdata); }
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inline Vector &operator=(const Vector &p_from) {
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_cowdata->_ref(p_from._cowdata);
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return *this;
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}
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_FORCE_INLINE_ ~Vector() {
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delete _cowdata;
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}
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};
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template <class T>
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void Vector<T>::invert() {
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for (int i = 0; i < size() / 2; i++) {
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T *p = ptrw();
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SWAP(p[i], p[size() - i - 1]);
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}
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}
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template <class T>
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void Vector<T>::append_array(const Vector<T> &p_other) {
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const int ds = p_other.size();
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if (ds == 0)
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return;
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const int bs = size();
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resize(bs + ds);
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for (int i = 0; i < ds; ++i)
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ptrw()[bs + i] = p_other[i];
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}
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template <class T>
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bool Vector<T>::push_back(const T &p_elem) {
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Error err = resize(size() + 1);
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ERR_FAIL_COND_V(err, true)
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set(size() - 1, p_elem);
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return false;
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}
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#endif
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