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Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
49 lines
1.0 KiB
Python
49 lines
1.0 KiB
Python
#!/usr/bin/env python
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Import('env')
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env.drivers_sources = []
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# OS drivers
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SConscript('unix/SCsub')
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SConscript('windows/SCsub')
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# Sounds drivers
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SConscript('alsa/SCsub')
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SConscript('coreaudio/SCsub')
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SConscript('pulseaudio/SCsub')
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if (env["platform"] == "windows"):
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SConscript("wasapi/SCsub")
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if env['xaudio2']:
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SConscript("xaudio2/SCsub")
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# Midi drivers
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SConscript('alsamidi/SCsub')
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SConscript('coremidi/SCsub')
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SConscript('winmidi/SCsub')
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# Graphics drivers
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if (env["platform"] != "server"):
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# SConscript('gles2/SCsub')
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SConscript('vulkan/SCsub')
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SConscript('gl_context/SCsub')
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else:
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SConscript('dummy/SCsub')
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# Core dependencies
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SConscript("png/SCsub")
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SConscript("spirv-reflect/SCsub")
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if env['vsproj']:
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import os
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path = os.getcwd()
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# Change directory so the path resolves correctly in the function call.
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os.chdir("..")
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env.AddToVSProject(env.drivers_sources)
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os.chdir(path)
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.add_library("drivers", env.drivers_sources)
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env.Prepend(LIBS=[lib])
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