godot/servers/visual
Rémi Verschelde b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
SCsub
shader_language.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
shader_language.h
shader_types.cpp Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
shader_types.h
visual_server_canvas.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
visual_server_canvas.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
visual_server_raster.h Implement per-instance custom bounding box 2017-11-20 20:54:26 +01:00
visual_server_scene.cpp Fixed issue with 3D selections losing precsion due to an offset bug 2017-11-25 20:14:54 +00:00
visual_server_scene.h Tweak the default camera node settings 2017-11-25 23:48:30 +01:00
visual_server_viewport.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp Restore rendering on a separate thread 2017-11-18 18:35:25 +00:00
visual_server_wrap_mt.h Merge pull request #11895 from m4nu3lf/rendering/separate_thread 2017-11-21 14:31:14 -03:00