godot/thirdparty/meshoptimizer
Arseny Kapoulkine e2cc0e484e Update meshoptimizer to 0.22
The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.

This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
..
patches Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
allocator.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
clusterizer.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
indexcodec.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
indexgenerator.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
LICENSE.md Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
meshoptimizer.h Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
overdrawanalyzer.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
overdrawoptimizer.cpp
quantization.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
simplifier.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
spatialorder.cpp
stripifier.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
vcacheanalyzer.cpp
vcacheoptimizer.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
vertexcodec.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
vertexfilter.cpp Update meshoptimizer to 0.22 2024-10-26 07:26:07 -07:00
vfetchanalyzer.cpp
vfetchoptimizer.cpp