godot/modules/websocket
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
doc_classes Proofread and improve the whole class reference 2019-06-27 22:30:19 +02:00
config.py
emws_client.cpp Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
emws_client.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
emws_peer.cpp
emws_peer.h
emws_server.cpp Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
emws_server.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
lws_client.cpp Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
lws_client.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
lws_helper.cpp
lws_helper.h
lws_peer.cpp
lws_peer.h
lws_server.cpp Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
lws_server.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
packet_buffer.h
register_types.cpp
register_types.h
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
websocket_client.cpp
websocket_client.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00
websocket_macros.h
websocket_multiplayer_peer.cpp Expose WebSocket set_buffers and document it. 2019-06-15 17:21:08 +02:00
websocket_multiplayer_peer.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h Allow setting websocket buffers sizes internally. 2019-06-15 16:57:23 +02:00