godot/servers/rendering/renderer_rd
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
forward_clustered Add a UniformSet cache 2022-03-06 13:03:33 +01:00
forward_mobile Add a UniformSet cache 2022-03-06 13:03:33 +01:00
shaders Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
cluster_builder_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_canvas_render_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_compositor_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_gi_rd.h Merge pull request #54677 from Calinou/voxelgi-default-low-quality 2022-02-10 17:35:52 +01:00
renderer_scene_render_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_render_rd.h Fix typo in SSR roughness quality enum value names 2022-02-28 01:06:26 +01:00
renderer_scene_sky_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_scene_sky_rd.h Revert "Fix default sky process mode not being Real-Time" 2022-02-17 23:13:10 -08:00
renderer_storage_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
renderer_storage_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
SCsub
shader_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00