godot/tools/pe_bliss/pe_resource_manager.h
2015-11-09 02:24:41 +03:30

114 lines
5.7 KiB
C++

/*************************************************************************/
/* Copyright (c) 2015 dx, http://kaimi.ru */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#include <map>
#include <sstream>
#include <string>
#include <memory>
#include "pe_base.h"
#include "pe_structures.h"
#include "pe_resources.h"
#include "message_table.h"
#include "file_version_info.h"
#include "pe_resource_viewer.h"
#include "resource_data_info.h"
namespace pe_bliss
{
//Derived class to edit PE resources
class pe_resource_manager : public pe_resource_viewer
{
public:
//Constructor from root resource directory
explicit pe_resource_manager(resource_directory& root_directory);
resource_directory& get_root_directory();
public: //Resource editing
//Removes all resources of given type or root name
//If there's more than one directory entry of a given type, only the
//first one will be deleted (that's an unusual situation)
//Returns true if resource was deleted
bool remove_resource_type(resource_type type);
bool remove_resource(const std::wstring& root_name);
//Removes all resource languages by resource type/root name and name
//Deletes only one entry of given type and name
//Returns true if resource was deleted
bool remove_resource(resource_type type, const std::wstring& name);
bool remove_resource(const std::wstring& root_name, const std::wstring& name);
//Removes all resource languages by resource type/root name and ID
//Deletes only one entry of given type and ID
//Returns true if resource was deleted
bool remove_resource(resource_type type, uint32_t id);
bool remove_resource(const std::wstring& root_name, uint32_t id);
//Removes resource language by resource type/root name and name
//Deletes only one entry of given type, name and language
//Returns true if resource was deleted
bool remove_resource(resource_type type, const std::wstring& name, uint32_t language);
bool remove_resource(const std::wstring& root_name, const std::wstring& name, uint32_t language);
//Removes recource language by resource type/root name and ID
//Deletes only one entry of given type, ID and language
//Returns true if resource was deleted
bool remove_resource(resource_type type, uint32_t id, uint32_t language);
bool remove_resource(const std::wstring& root_name, uint32_t id, uint32_t language);
//Adds resource. If resource already exists, replaces it
//timestamp will be used for directories that will be added
void add_resource(const std::string& data, resource_type type, const std::wstring& name, uint32_t language, uint32_t codepage = 0, uint32_t timestamp = 0);
void add_resource(const std::string& data, const std::wstring& root_name, const std::wstring& name, uint32_t language, uint32_t codepage = 0, uint32_t timestamp = 0);
//Adds resource. If resource already exists, replaces it
//timestamp will be used for directories that will be added
void add_resource(const std::string& data, resource_type type, uint32_t id, uint32_t language, uint32_t codepage = 0, uint32_t timestamp = 0);
void add_resource(const std::string& data, const std::wstring& root_name, uint32_t id, uint32_t language, uint32_t codepage = 0, uint32_t timestamp = 0);
public:
//Helpers to add/replace resource
void add_resource(const std::string& data, resource_type type,
resource_directory_entry& new_entry,
const resource_directory::entry_finder& finder,
uint32_t language, uint32_t codepage, uint32_t timestamp);
void add_resource(const std::string& data, const std::wstring& root_name,
resource_directory_entry& new_entry,
const resource_directory::entry_finder& finder,
uint32_t language, uint32_t codepage, uint32_t timestamp);
void add_resource(const std::string& data, resource_directory_entry& new_root_entry,
const resource_directory::entry_finder& root_finder,
resource_directory_entry& new_entry,
const resource_directory::entry_finder& finder,
uint32_t language, uint32_t codepage, uint32_t timestamp);
private:
//Root resource directory. We're not copying it, because it might be heavy
resource_directory& root_dir_edit_;
//Helper to remove resource
bool remove_resource(const resource_directory::entry_finder& root_finder, const resource_directory::entry_finder& finder);
//Helper to remove resource
bool remove_resource(const resource_directory::entry_finder& root_finder, const resource_directory::entry_finder& finder, uint32_t language);
};
}