godot/core/variant
2024-05-14 12:20:40 -05:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
native_ptr.h
SCsub
type_info.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
typed_array.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_call.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_construct.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_destruct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_destruct.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_internal.h Merge pull request #91104 from RandomShaper/simple_type_cpp 2024-05-08 09:54:16 +02:00
variant_op.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_op.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_parser.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_parser.h
variant_setget.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.h
variant.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant.h Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00