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We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
242 lines
10 KiB
XML
242 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Settings for a single tile in a [TileSet].
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</brief_description>
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<description>
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[TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMap._tile_data_runtime_update].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_collision_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Adds a collision polygon to the tile on the given TileSet physics layer.
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</description>
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</method>
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<method name="get_collision_polygon_one_way_margin" qualifiers="const">
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<return type="float" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns the one-way margin (for one-way platforms) of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_collision_polygon_points" qualifiers="const">
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<return type="PackedVector2Array" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_collision_polygons_count" qualifiers="const">
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<return type="int" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns how many polygons the tile has for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_constant_angular_velocity" qualifiers="const">
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<return type="float" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the constant angular velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_constant_linear_velocity" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the constant linear velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_custom_data" qualifiers="const">
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<return type="Variant" />
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<param index="0" name="layer_name" type="String" />
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<description>
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Returns the custom data value for custom data layer named [param layer_name].
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</description>
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</method>
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<method name="get_custom_data_by_layer_id" qualifiers="const">
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<return type="Variant" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the custom data value for custom data layer with index [param layer_id].
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</description>
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</method>
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<method name="get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the navigation polygon of the tile for the TileSet navigation layer with index [param layer_id].
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</description>
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</method>
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<method name="get_occluder" qualifiers="const">
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<return type="OccluderPolygon2D" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the occluder polygon of the tile for the TileSet occlusion layer with index [param layer_id].
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</description>
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</method>
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<method name="get_terrain_peering_bit" qualifiers="const">
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<return type="int" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<description>
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Returns the tile's terrain bit for the given [param peering_bit] direction.
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</description>
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</method>
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<method name="is_collision_polygon_one_way" qualifiers="const">
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<return type="bool" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="remove_collision_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Removes the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_one_way">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="one_way" type="bool" />
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<description>
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_one_way_margin">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="one_way_margin" type="float" />
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<description>
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_points">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="polygon" type="PackedVector2Array" />
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<description>
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Sets the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygons_count">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygons_count" type="int" />
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<description>
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Sets the polygons count for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_constant_angular_velocity">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="velocity" type="float" />
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<description>
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Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
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</description>
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</method>
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<method name="set_constant_linear_velocity">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="velocity" type="Vector2" />
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<description>
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Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
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</description>
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</method>
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<method name="set_custom_data">
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<return type="void" />
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<param index="0" name="layer_name" type="String" />
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<param index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with name [param layer_name].
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</description>
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</method>
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<method name="set_custom_data_by_layer_id">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with index [param layer_id].
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</description>
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</method>
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<method name="set_navigation_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="navigation_polygon" type="NavigationPolygon" />
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<description>
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Sets the navigation polygon for the TileSet navigation layer with index [param layer_id].
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</description>
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</method>
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<method name="set_occluder">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="occluder_polygon" type="OccluderPolygon2D" />
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<description>
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Sets the occluder for the TileSet occlusion layer with index [param layer_id].
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</description>
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</method>
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<method name="set_terrain_peering_bit">
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<return type="void" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<param index="1" name="terrain" type="int" />
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<description>
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Sets the tile's terrain bit for the given [param peering_bit] direction.
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</description>
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</method>
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</methods>
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<members>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
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If [code]true[/code], the tile will have its texture flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
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If [code]true[/code], the tile will have its texture flipped vertically.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
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Color modulation of the tile.
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</member>
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<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
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Relative probability of this tile being selected when drawing a pattern of random tiles.
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</member>
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<member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1">
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ID of the terrain from the terrain set that the tile uses.
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</member>
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<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
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ID of the terrain set that the tile uses.
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</member>
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<member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
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Offsets the position of where the tile is drawn.
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</member>
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<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
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If [code]true[/code], the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
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</member>
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<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
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Vertical point of the tile used for determining y-sorted order.
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</member>
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<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
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Ordering index of this tile, relative to [TileMap].
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</member>
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</members>
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<signals>
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<signal name="changed">
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<description>
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Emitted when any of the properties are changed.
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</description>
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</signal>
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</signals>
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</class>
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