Go to file
Hugo Locurcio b0713e9e6c
Improve the project README
- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.
2020-08-10 23:07:34 +02:00
.github CI: Pin Emscripten version for reproducible builds 2020-07-31 14:19:40 +02:00
core Fixes issue with LocalVector remove function 2020-07-31 13:49:15 +02:00
doc Merge pull request #40613 from HaSa1002/multi-lang-docs 2020-07-31 14:51:33 +02:00
drivers SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
editor Properly disambiguate unsaved scripts 2020-07-31 22:43:40 +02:00
main Cleanup obsolete tests from displaying in help 2020-07-29 15:07:16 +03:00
misc Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
modules Merge pull request #40989 from madmiraal/fix-40739 2020-08-05 13:54:25 +02:00
platform Merge pull request #40927 from 27thLiz/dinput-id 2020-08-01 10:13:15 +02:00
scene Fix _input being mistakenly called twice on script 2020-08-03 08:40:08 -03:00
servers Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
tests Fix memory leak in test args 2020-07-31 23:58:22 +03:00
thirdparty Thirdparty Vulkan: patch VMA to fix assets 2020-07-25 21:55:05 +02:00
.clang-format
.clang-tidy
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitattributes
.gitignore t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
CODE_OF_CONDUCT.md
CONTRIBUTING.md
COPYRIGHT.txt t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
gles_builders.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
platform_methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
README.md Improve the project README 2020-08-10 23:07:34 +02:00
SConstruct SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs