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https://github.com/godotengine/godot.git
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d76806d322
ptrcall is now also used to optimize calls in GDScript, on top of the existing use by the GDNative and Mono modules. It no longer makes sense to make it optional.
27 lines
497 B
Python
27 lines
497 B
Python
def can_build(env, platform):
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return True
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"XRInterfaceGDNative",
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"GDNative",
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"GDNativeLibrary",
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"MultiplayerPeerGDNative",
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"NativeScript",
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"PacketPeerGDNative",
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"PluginScript",
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"StreamPeerGDNative",
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"VideoStreamGDNative",
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"WebRTCPeerConnectionGDNative",
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"WebRTCDataChannelGDNative",
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]
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def get_doc_path():
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return "doc_classes"
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