..
dummy
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_rd
Use radial distance for making LOD decisions.
2022-10-12 07:21:42 -06:00
storage
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
renderer_canvas_cull.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
renderer_canvas_cull.h
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
renderer_scene_cull.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_viewport.cpp
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
renderer_viewport.h
Merge pull request #65541 from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
rendering_device.cpp
rendering_device.h
rendering_method.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_method.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_default.cpp
rendering_server_default.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_globals.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
shader_compiler.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
shader_compiler.h
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
shader_language.cpp
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
2022-09-28 20:47:50 +02:00
shader_language.h
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
shader_preprocessor.cpp
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_preprocessor.h
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_types.cpp
Merge pull request #66178 from clayjohn/double-precision-rendering
2022-09-30 09:59:45 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h