godot/editor/gui/editor_dir_dialog.cpp
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00

235 lines
7.9 KiB
C++

/**************************************************************************/
/* editor_dir_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_dir_dialog.h"
#include "core/io/dir_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/editor_file_system.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/tree.h"
#include "servers/display_server.h"
void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
updating = true;
String path = p_dir->get_path();
p_item->set_metadata(0, p_dir->get_path());
p_item->set_icon(0, tree->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
if (!p_item->get_parent()) {
p_item->set_text(0, "res://");
} else {
if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
p_item->set_collapsed(true);
}
p_item->set_text(0, p_dir->get_name());
}
updating = false;
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
TreeItem *ti = tree->create_item(p_item);
_update_dir(ti, p_dir->get_subdir(i));
}
}
void EditorDirDialog::reload(const String &p_path) {
if (!is_visible()) {
must_reload = true;
return;
}
tree->clear();
TreeItem *root = tree->create_item();
_update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
_item_collapsed(root);
must_reload = false;
}
bool EditorDirDialog::is_copy_pressed() const {
return copy->is_pressed();
}
void EditorDirDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
reload();
if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
}
if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (must_reload && is_visible()) {
reload();
}
} break;
}
}
void EditorDirDialog::_copy_toggled(bool p_pressed) {
if (p_pressed) {
set_ok_button_text(TTR("Copy"));
} else {
set_ok_button_text(TTR("Move"));
}
}
void EditorDirDialog::_item_collapsed(Object *p_item) {
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (updating) {
return;
}
if (item->is_collapsed()) {
opened_paths.erase(item->get_metadata(0));
} else {
opened_paths.insert(item->get_metadata(0));
}
}
void EditorDirDialog::_item_activated() {
_ok_pressed(); // From AcceptDialog.
}
void EditorDirDialog::ok_pressed() {
TreeItem *ti = tree->get_selected();
if (!ti) {
return;
}
String dir = ti->get_metadata(0);
emit_signal(SNAME("dir_selected"), dir);
hide();
}
void EditorDirDialog::_make_dir() {
TreeItem *ti = tree->get_selected();
if (!ti) {
mkdirerr->set_text(TTR("Please select a base directory first."));
mkdirerr->popup_centered();
return;
}
makedialog->popup_centered(Size2(250, 80));
makedirname->grab_focus();
}
void EditorDirDialog::_make_dir_confirm() {
TreeItem *ti = tree->get_selected();
if (!ti) {
return;
}
String dir = ti->get_metadata(0);
Ref<DirAccess> d = DirAccess::open(dir);
ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + dir + "'.");
const String stripped_dirname = makedirname->get_text().strip_edges();
if (d->dir_exists(stripped_dirname)) {
mkdirerr->set_text(TTR("Could not create folder. File with that name already exists."));
mkdirerr->popup_centered();
return;
}
Error err = d->make_dir(stripped_dirname);
if (err != OK) {
mkdirerr->popup_centered(Size2(250, 80) * EDSCALE);
} else {
opened_paths.insert(dir);
EditorFileSystem::get_singleton()->scan_changes(); // We created a dir, so rescan changes.
}
makedirname->set_text(""); // reset label
}
void EditorDirDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
}
EditorDirDialog::EditorDirDialog() {
set_title(TTR("Choose a Directory"));
set_hide_on_ok(false);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
tree = memnew(Tree);
vb->add_child(tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
copy = memnew(CheckBox);
vb->add_child(copy);
copy->set_text(TTR("Copy File(s)"));
copy->connect("toggled", callable_mp(this, &EditorDirDialog::_copy_toggled));
makedir = add_button(TTR("Create Folder"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "makedir");
makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
makedialog = memnew(ConfirmationDialog);
makedialog->set_title(TTR("Create Folder"));
add_child(makedialog);
VBoxContainer *makevb = memnew(VBoxContainer);
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
makevb->add_margin_child(TTR("Name:"), makedirname);
makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
add_child(mkdirerr);
set_ok_button_text(TTR("Move"));
}