..
default_theme
Add MSDF and mipmap generation project settings for the default font
2022-04-25 16:47:44 +02:00
animation_library.cpp
Fix AnimationLibrary name validation
2022-04-19 17:15:43 +08:00
animation_library.h
Fix AnimationLibrary name validation
2022-04-19 17:15:43 +08:00
animation.cpp
Add enum hint for Animation.loop_mode
2022-04-07 17:19:32 -05:00
animation.h
audio_stream_sample.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-03-15 16:16:09 +01:00
bit_map.cpp
bit_map.h
box_shape_3d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
capsule_shape_2d.h
capsule_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
capsule_shape_3d.h
circle_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
Restore antialiasing for draw_line
2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
cylinder_shape_3d.h
environment.cpp
Hide SSIL properties when SSIL is disabled in the Environment resource
2022-04-10 23:44:19 +02:00
environment.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
fog_material.cpp
fog_material.h
font.cpp
Implement Label3D node.
2022-04-22 12:08:46 +03:00
font.h
Implement Label3D node.
2022-04-22 12:08:46 +03:00
gradient.cpp
Fix group name in FastNoise and Gradient
2022-03-31 21:21:04 -05:00
gradient.h
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
immediate_mesh.cpp
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
immediate_mesh.h
importer_mesh.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
importer_mesh.h
material.cpp
Implement placeholder assets
2022-04-28 12:19:01 +02:00
material.h
Implement placeholder assets
2022-04-28 12:19:01 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp
Implement placeholder assets
2022-04-28 12:19:01 +02:00
mesh.h
Implement placeholder assets
2022-04-28 12:19:01 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
Fix debug navmesh errors
2022-04-04 23:03:14 +02:00
navigation_mesh.h
packed_scene.cpp
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
packed_scene.h
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
particles_material.cpp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-19 15:39:19 -07:00
particles_material.h
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
2022-03-18 08:21:59 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
Fix navmesh baking
2022-04-08 21:01:59 +02:00
primitive_meshes.h
Fix navmesh baking
2022-04-08 21:01:59 +02:00
rectangle_shape_2d.cpp
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
rectangle_shape_2d.h
resource_format_text.cpp
Close FileAccess before accessing it with DirAccess
2022-04-22 18:15:31 +08:00
resource_format_text.h
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
scene_replication_config.cpp
scene_replication_config.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h
shader.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky_material.cpp
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black
2022-04-05 15:21:01 +02:00
sky_material.h
Add sky cover texture for ProceduralSkyMaterial
2022-02-12 18:39:57 +01:00
sky.cpp
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sphere_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
style_box.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
surface_tool.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
surface_tool.h
Improvements and fixes to occluders
2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
text_file.h
text_line.cpp
Fix center aligned text clipping.
2022-04-04 09:04:05 +03:00
text_line.h
text_paragraph.cpp
Fix center aligned text clipping.
2022-04-04 09:04:05 +03:00
text_paragraph.h
texture.cpp
Implement placeholder assets
2022-04-28 12:19:01 +02:00
texture.h
Implement placeholder assets
2022-04-28 12:19:01 +02:00
theme.cpp
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
theme.h
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
tile_set.cpp
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
visual_shader_nodes.h
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
visual_shader_particle_nodes.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
visual_shader_particle_nodes.h
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
visual_shader.cpp
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
visual_shader.h
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
world_2d.cpp
world_2d.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
world_3d.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
world_3d.h
world_boundary_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h