godot/platform/uwp
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
..
export SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
app_uwp.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
app_uwp.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
context_egl_uwp.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
context_egl_uwp.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
joypad_uwp.cpp
joypad_uwp.h
os_uwp.cpp Copy system info to clipboard + Update bug_report.yml 2023-05-27 18:21:23 +02:00
os_uwp.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
platform_config.h
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub

UWP platform port

Warning

The UWP platform port is not currently in a working state for the master branch, and may be dropped in the future.

This folder contains the C++ code for the Universal Windows Platform (UWP) platform port. This is not to be confused with the "standard" Win32 port, which is available in platform/windows.

See also misc/dist/uwp_template folder for the UWP project template used for packaging the UWP export templates.

Documentation