mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
90446fe9f3
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense. |
||
---|---|---|
.. | ||
export | ||
app_uwp.cpp | ||
app_uwp.h | ||
context_egl_uwp.cpp | ||
context_egl_uwp.h | ||
detect.py | ||
joypad_uwp.cpp | ||
joypad_uwp.h | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h | ||
README.md | ||
SCsub |
UWP platform port
Warning
The UWP platform port is not currently in a working state for the
master
branch, and may be dropped in the future.
This folder contains the C++ code for the Universal Windows Platform (UWP)
platform port. This is not to be confused with the "standard" Win32 port,
which is available in platform/windows
.
See also misc/dist/uwp_template
folder for the UWP
project template used for packaging the UWP export templates.
Documentation
- Compiling for Universal Windows Platform
- Instructions on building this platform port from source.
- Exporting for Universal Windows Platform
- Instructions on using the compiled export templates to export a project.