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blit.glsl
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blur_raster_inc.glsl
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blur_raster.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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bokeh_dof.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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copy_to_fb.glsl
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copy.glsl
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Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
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2022-01-05 10:51:19 +01:00 |
cube_to_dp.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_downsampler.glsl
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cubemap_filter_raster.glsl
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cubemap_filter.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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cubemap_roughness.glsl
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decal_data_inc.glsl
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fsr_upscale.glsl
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
gi.glsl
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Remove unused struct fields in VoxelGIData
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2021-11-28 23:09:51 +01:00 |
giprobe_write.glsl
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Remove unused code in GI shaders
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2021-11-28 22:58:54 +01:00 |
light_data_inc.glsl
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Rename and reorder bake mode properties for consistency
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2021-12-14 12:01:12 +01:00 |
luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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particles_copy.glsl
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particles.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
resolve.glsl
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roughness_limiter.glsl
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scene_forward_aa_inc.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
scene_forward_clustered_inc.glsl
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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2022-01-04 10:00:17 +01:00 |
scene_forward_clustered.glsl
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Fix various typos
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2022-01-13 23:20:01 -05:00 |
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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Fix shader crashing when using ALBEDO or ALPHA in light function
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2021-11-11 11:59:30 +03:00 |
scene_forward_mobile_inc.glsl
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
scene_forward_mobile.glsl
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Fix various typos
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2022-01-13 23:20:01 -05:00 |
screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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Fix various typos
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2022-01-13 23:20:01 -05:00 |
skeleton.glsl
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sky.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssao_blur.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssao_importance_map.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssao_interleave.glsl
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ssao.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssil_blur.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssil_importance_map.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssil_interleave.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
ssil.glsl
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Added SSIL post processing effect
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2021-11-06 12:43:19 -07:00 |
subsurface_scattering.glsl
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tonemap.glsl
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
volumetric_fog_process.glsl
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Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
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2022-01-04 09:50:00 +01:00 |
volumetric_fog.glsl
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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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2021-11-24 09:16:16 +02:00 |
voxel_gi_debug.glsl
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Remove unused code in GI shaders
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2021-11-28 22:58:54 +01:00 |
voxel_gi_sdf.glsl
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Remove unused code in GI shaders
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2021-11-28 22:58:54 +01:00 |
voxel_gi.glsl
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Remove unused code in GI shaders
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2021-11-28 22:58:54 +01:00 |