godot/modules/gdscript/tests
George Marques b013c0d544
GDScript: Allow tests to run on release builds
- Fix compilation issues by disabling warnings on release builds. This
  also strips warnings from expected result before the comparison to
  avoid false mismatches.
- Add a `#debug-only` flag to tests. Must be the first line of the test
  script. Those won't run with release builds. Can be used for test
  cases that rely on checks only available on debug builds.
2022-02-03 13:32:33 -03:00
..
scripts GDScript: Allow tests to run on release builds 2022-02-03 13:32:33 -03:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner.cpp GDScript: Allow tests to run on release builds 2022-02-03 13:32:33 -03:00
gdscript_test_runner.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.