godot/platform/windows/SCsub
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00

36 lines
1.1 KiB
Python

#!/usr/bin/env python
Import('env')
import os
from platform_methods import run_in_subprocess
import platform_windows_builders
common_win = [
"godot_windows.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
"key_mapping_windows.cpp",
"joypad_windows.cpp",
"power_windows.cpp",
"windows_terminal_logger.cpp"
]
res_file = 'godot_res.rc'
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))