godot/platform/web
2023-09-29 20:00:10 +03:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes
export
js Fix JavaScript callback memory leak issue 2023-09-07 19:59:45 +07:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py Updated compiler version detection 2023-09-25 21:17:20 +02:00
display_server_web.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
os_web.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
os_web.h
package-lock.json
package.json
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.